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Immersive virtual reality for assessing decision-making in mass casualty incident and tactical combat casualty care scenarios among military personnel

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dc.contributor.author López-López, Carmen-Amalia
dc.contributor.author Semeraro, Federico
dc.contributor.author Ocampo-Cervantes, Ana-Belén
dc.contributor.author Pardo-Ríos, Manuel
dc.contributor.author Guillén-Martínez, Daniel
dc.contributor.author Sánchez-Gómez, Marina
dc.contributor.author Venero-Sánchez, Nereo
dc.contributor.author Mendoza-López, Miriam
dc.contributor.author Ivanov, Matin
dc.contributor.author Cerón-Madrigal, José-Joaquín
dc.contributor.author Botía-González, María
dc.contributor.author Alcazar-Artero, Petronila-Mireia
dc.date.accessioned 2026-09-17T12:15:43Z
dc.date.available 2026-09-17T12:15:43Z
dc.date.issued 2026-05-28
dc.identifier.issn 2633-3767
dc.identifier.uri https://sms.carm.es/ricsmur/handle/123456789/28145
dc.description.abstract INTRODUCTION: Military personnel frequently act as first responders in complex tactical-medical scenarios where they must make critical decisions under pressure and coordinate with civilian emergency services. Traditional simulation methods have limitations in replicating the stress and cognitive load inherent to these contexts. Virtual reality (VR) allows the recreation of high-demand scenarios, enabling the assessment of decision-making under operational pressure. METHODS: A pre-post quasi-experimental study was conducted with 38 active-duty military personnel, who completed two VR scenarios: a mass casualty incident (MCI) and a tactical combat casualty care (TCCC) scenario, following a counterbalanced crossover design. The primary outcome was the accuracy of decision-making across two VR scenarios (MCI and TCCC). Secondary outcomes included physiological stress response through salivary biomarkers, neurophysiological metrics in a subsample and subjective experience assessed through a focus group. The analysis included descriptive statistics, paired t or non-parametric tests, linear mixed models for biomarkers and a qualitative thematic analysis. RESULTS: In the tactical scenario, participants showed a 76.7% accuracy rate, with variability in decisions under fire and airway prioritisation. In the MCI scenario, high accuracy was observed in triage items but errors occurred in more complex situations. Biomarkers showed moderate increases with no significance in univariate analyses but mixed models revealed effects of scenario type and exposure order. EEG metrics identified resilient, intermediate and vulnerable profiles, with signs of mental fatigue in high-demand phases. CONCLUSIONS: VR appears to be a useful tool for evaluating decision-making under pressure and for complementing training in tactical-medical scenarios, although this study does not provide direct evidence of improved learning outcomes.
dc.language.iso eng
dc.publisher BMJ PUBLISHING GROUP
dc.rights Atribución/Reconocimiento-NoComercial 4.0 Internacional 
dc.rights.uri https://creativecommons.org/licenses/by-nc/4.0/deed.es  *
dc.title Immersive virtual reality for assessing decision-making in mass casualty incident and tactical combat casualty care scenarios among military personnel
dc.type info:eu-repo/semantics/article 
dc.identifier.pmid 42209130
dc.relation.publisherversion https://militaryhealth.bmj.com/lookup/doi/10.1136/military-2026-003286
dc.type.version info:eu-repo/semantics/publishedVersion 
dc.identifier.doi 10.1136/military-2026-003286
dc.journal.title BMJ MILITARY HEALTH
dc.identifier.essn 2633-3775


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Atribución/Reconocimiento-NoComercial 4.0 Internacional  Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución/Reconocimiento-NoComercial 4.0 Internacional 

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