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Aprendizaje combinado frente a realidad virtual y métodos tradicionales en la formación en reanimación cardiopulmonar: un ensayo aleatorizado en estudiantes universitarios

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dc.contributor.author Ocampo-Cervantes, Ana-Belén
dc.contributor.author Greif, Robert
dc.contributor.author Castro-Delgado, Rafael
dc.contributor.author López-López, Carmen-Amalia
dc.contributor.author Carrión-García, Eduardo
dc.contributor.author Pardo-Ríos, Manuel
dc.date.accessioned 2026-05-13T10:30:47Z
dc.date.available 2026-05-13T10:30:47Z
dc.date.issued 2026-02
dc.identifier.citation Ocampo Cervantes AB, Greif R, Castro Delgado R, López López CA, Carrión García E, Pardo Ríos M. Aprendizaje combinado frente a realidad virtual y métodos tradicionales en la formación en reanimación cardiopulmonar: un ensayo aleatorizado en estudiantes universitarios. Atención Primaria. febrero de 2026;58(2):103413. doi:10.1016/j.aprim.2025.103413
dc.identifier.issn 1578-1275
dc.identifier.uri https://sms.carm.es/ricsmur/handle/123456789/26511
dc.description.abstract OBJECTIVE: Out-of-hospital cardiac arrest is the leading cause of sudden death. Basic Life Support (BLS) training is an essential competency in Nursing. Active learning methodologies such as blended learning may improve educational outcomes. DESIGN: A randomized controlled trial with four parallel groups (n=160). PARTICIPANTS: was conducted among first-year undergraduate nursing students. Site: At a university in the Region of Murcia, Spain. INTERVENTIONS: Four methodologies were compared: traditional training, virtual reality (VR), blended learning, and a control group with no intervention. Practical competence was assessed using an 8-item checklist covering key steps in the chain of survival. Technical parameters were measured using Laerdal QCPR® manikins, including percentage of high-quality CPR, compression depth, rate, and full chest recoil. ANOVA, chi-square tests, and correlation models were applied (p<0.05). RESULTS: Practical competence differed significantly between groups (p<0.001). MAIN MEASUREMENTS: The blended and traditional groups achieved the highest scores (6.6±1.7 and 6.6±1.5, respectively), followed by the VR group (6.3±1.5) and the control group (3.1±1.5). Mean CPR quality also differed significantly (p=0.0045), with the blended group showing the highest percentage (72.3%), followed by traditional (65.4%), VR (63.4%), and control (46.9%). Regarding compression depth (p=0.0011), the blended and VR groups achieved similar results (6.1cm), outperforming the traditional (5.5cm) and control (4.8cm) groups. Perceived usability of the VR system was high (78/100). CONCLUSIONS: Blended learning showed overall better performance in most variables analyzed, with higher CPR quality and equal or superior results in practical competence and compression depth compared to the traditional and immersive models. These findings support its effectiveness as a teaching strategy for acquiring BLS competencies.
dc.language.iso spa
dc.publisher ELSEVIER
dc.rights Atribución/Reconocimiento-NoComercial-SinDerivados 4.0 Internacional
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es *
dc.subject.mesh Cardiopulmonary Resuscitation/education
dc.subject.mesh Humans
dc.subject.mesh Virtual Reality
dc.subject.mesh Male
dc.subject.mesh Female
dc.subject.mesh Young Adult
dc.subject.mesh Education, Nursing/methods
dc.subject.mesh Universities
dc.subject.mesh Students, Nursing
dc.subject.mesh Adult
dc.title Aprendizaje combinado frente a realidad virtual y métodos tradicionales en la formación en reanimación cardiopulmonar: un ensayo aleatorizado en estudiantes universitarios
dc.type info:eu-repo/semantics/article
dc.identifier.pmid 41494289
dc.relation.publisherversion https://linkinghub.elsevier.com/retrieve/pii/S0212656725001994
dc.type.version info:eu-repo/semantics/publishedVersion
dc.identifier.doi 10.1016/j.aprim.2025.103413
dc.journal.title Atención Primaria
dc.identifier.essn 0212-6567


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